A downloadable unreal engine plugin for Windows

Buy Now$50.00 USD or more

Mesh Tool is an mesh editor for Unreal Engine. It allows you to edit mesh assets and prototype props and levels in Unreal Editor.

Mesh Tool Youtube Playlist

Mesh Tool User Guide (WIP)

Mesh Tool Issue Tracker

Unreal Forum Support Post

Design Goal:

Make a mesh editor in unreal editor to:

  • Adjust exiting static meshes (fine tune mesh, make variation, fix mesh issues)
  • Block out level with static meshes
  • Prototype low-poly mesh assets
  • Not introducing proprietary mesh format, prefer working on game ready mesh directly

List of Features:

 Select & Transform

  • Vertex/Edge/Face/Object Mode
  • Select/Translate/Rotate/Scale elements
  • Vertex Snap
  • Delta Transform
  • Marquee Select (Add or Subtract Mode)
  • Marquee Select Ignore Backfaces or Occluded Elements
  • Select Coplanar Faces
  • Select Connected Parallel Edges
  • Select Linked Elements
  • Select Border Edges
  • Select By Mateiral/By Somoothing Group
  • Convert Selection between Vertex/Edge/Face
  • Show/Hide Transform Widget
  • Customizable Transform Widget Pivot
  • Focus on Selected Element or Editing Mesh
  • Toggle Vertices/Edges/Backface Edges Display
  • Hide Selection Display
  • Customizable Vertex/Edge/Face Display Options

Vertex Op

  • Create Face from Selected Vertices
  • Delete Orphan Vertices
  • Collapse/Weld Vertices
  • Align Vertices
  • Set as Ruler

Edge Op

  • Split Edge
  • Turn Edge
  • Bridge Edges
  • Extrude Edges

Face Op

  • Draw Quad on Customizable Draw Plane
  • Flip Faces Normal
  • Extrude Face
  • Inset Face
  • Delete Face
  • Delete Invalid Faces
  • Duplictae Faces
  • Sepparate Faces
  • Assign Smoothing Groups
  • Assign Material to Individual Faces

Texture Map (UV) Op

  • Plannar(Wall/Floor)/Box/Fit Mapping
  • Pan/Rotate/Scale/Flip UV

Object Op

  • Flip All Faces Normal
  • Weld All Vertices
  • Recompute Normal
  • Insert Primitive
  • Hide/Show Other Actors
  • Auto UV

Mesh Op

  • Save/Duplicate/Browse to Current Editing Static Mesh

Technical Details:

  • Full c++ source code included, works with both Luancher and Github builds
  • Works with both c++ and blueprint only projects

Change Log:


  • Add Draw Circle
  • Add Insert Edge loop
  • Add Delete Vertices
  • Add Delete Edges
  • Add button to force rebuild mesh distance fields
  • Add Normal as new Local Transform Coord option
  • Improve De-select Edge by Alt key, now can de-select shared edge from other side
  • Fix Bug when LocalTransformCoord set to world, cached transform not been updated


  • Add Auto UV Scope option, can now apply auto uv on modified/linked/all mesh elements
  • Add Supress Distance Fileds Generation option
  • Now Draw Quad plane display corrrectly in Ortho viewports
  • Now Draw Quad will use Auto UV Scale Override when Auto UV option is on
  • Ignore Backface Select and Ignore Occluded Select now works on edges/faces select too
  • Vertex transform widget rotation align to face transform widget rotation when Orient Vertex LocalCoord To Edge option is off
  • Fix bug Draw Quad not update correct mouse position for display
  • Fix potential editor crash when changing viewport layout in Draw Quad mode
  • Fix bug undo Extrude Faces and Bridge Edges did not update widget location
  • Fix bug when undo Duplicate faces by Alt key no undo Auto UV correctly
  • Start code refactoring for Blueprint based mesh editing api


  • Customizable hotkeys
  • Add Auto UV Texture Map Scale Override
  • Add Orient Vertex Local Coord to Edge option
  • Now can use Alt + Middle mouse to move custom transform pivot
  • Add MeshTool settings page in editor preference; Move proxy mesh support to experiemental category
  • Fix StaticMesh been built twice


  • Add Draw Quad as Tile
  • Add Draw Plane manipulation
  • Add Custom Transforming Pivot indicator
  • Faster mesh build time


  • Marketplace build


  • Select Connected Parallel Edges
  • Set 2 vertices as Ruler
  • Pan/Rotate/Scale UV
  • Flip U/V
  • Delta Transform


  • Draw Quad on Customizable Draw Plane
  • Hide/Show Other Actors


  • Close Beta


  • DRM-Free, 
  • Full source code included
  • Requires one license per seat

More information

Published24 days ago
StatusIn development
Tagsplugin, sourcecode, unreal-engine
LicenseAll rights reserved
Asset licenseAll rights reserved


Buy Now$50.00 USD or more

In order to download this unreal engine plugin you must purchase it at or above the minimum price of $50.00 USD. You will get access to the following files:

MeshTool_1.0.2_for_4.14.3.zip 10 MB
MeshTool_1.0.2_for_4.15.3.zip 7 MB
MeshTool_1.0.2_for_4.16.1.zip 8 MB
MeshTool_1.0.3_for_4.14.3.zip 10 MB
MeshTool_1.0.3_for_4.15.3.zip 7 MB
MeshTool_1.0.3_for_4.16.1.zip 8 MB
MeshTool_1.0.4_for_4.14.3.zip 10 MB
MeshTool_1.0.4_for_4.15.3.zip 7 MB
MeshTool_1.0.4_for_4.16.1.zip 8 MB

Development log